CBT Init.

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Re: CBT Init.

Postby Aton_Krenna » Sat Jul 31, 2010 5:25 am

sounds like you never played CBT the board game, initative is determine every round look it up in the rules,

and reload has said the code would support it changing every roundThe only valid test is combat, the only valid result is victory.
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yeah Ogre, but you dont have a 2 minute timer to do all of your moves by or else stand still in CBT do you?
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Re: CBT Init.

Postby Tyrranus » Sat Jul 31, 2010 7:11 am

Some groups DO use a chess clock for your move/fire phases. Dont make it by time an yer screwed
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Re: CBT Init.

Postby Drane » Sat Jul 31, 2010 8:24 am

I can vouch for that as well.
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Re: CBT Init.

Postby McDookie » Sat Jul 31, 2010 6:47 pm

chess clock. righto that does not solve anything when it comes to all assault armies.
lets face it so far the new Init is a very good solution to a long issue that players have had with sub16 mechs. and right now people are having to learn to use to system all a new. try it out a little bit more before trying to come up with another solution before the current trial is even over :/
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Re: CBT Init.

Postby Tyrranus » Sun Aug 01, 2010 12:51 am

my comment was more directed at arlo's there dookie. Havent bothered to launch a rat raid yet but the new init SOUNDS kewl
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